Position vs. offence
Law 11.1, abridged —“A player is in an offside position if any part of the head, body or feet is in the opponents' half (excluding the halfway line) and nearer to the opponents' goal line than both the ball and the second-last opponent. The hands and arms of all players, including the goalkeepers, are not considered.”
The law is a two-step test. Step one is pure geometry (position); step two is behavior (offence). The interactive pitch above computes step one live and lets you flip the step-two inputs in this mode.
What counts as “level”
Only body parts you can legally score with count — head, body, feet. Arms and hands never count, for attackers or defenders. That's why semi-automated offside renders skeletons: the question is whether your shoulder (legal) or your armpit lineis past the defender's knee. A striker's outstretched arm being beyond the line is irrelevant.
Interfering with play
Playing or touching a ball passed or touched by a teammate. The simplest offence: if you were offside in the photo and the ball reaches you from your team, the flag goes up the moment you touch it.
Interfering with an opponent
You never need to touch the ball. Blocking the keeper's line of sight, challenging an opponent for the ball, or making an obvious action that affects a defender's ability to play it — all offences from an offside position. This is the one that catches strikers standing “passively” in front of the keeper on shots: passive in body, guilty in law.
Gaining an advantage
Playing a ball that rebounds to you off the post, the crossbar, an official, or an opponent — including a keeper's save — when you were offside at the original shot or pass. This is the “rebound trap”: offside at the shot means the tap-in doesn't count.
Deliberate play vs. deflection — the hard one
If a defender deliberately plays the ball — even by a deliberate handball, which is still a foul in its own right — the offside slate is wiped clean; an attacker in an offside position can legally take it. But a deflection, block, or savedoesn't reset anything. IFAB's criteria for “deliberate play”: the defender had time to coordinate his movement, the ball wasn't moving too fast or from too close, he could see it, and it wasn't an instinctive stretch or reaction. A baddeliberate clearance still resets offside — being terrible at it doesn't make it a deflection.
VAR, delayed flags, and the robots
Since VAR, assistants are told to keep the flag down on tight calls in attacking moves and let play run — that's why you see “late” flags after the ball hits the net. The goal is reviewable evidence: if the flag kills the move early, a wrong call can't be fixed. Semi-automated offside (used at World Cups since 2022) tracks limb positions many times per second and auto-alerts the VAR room; the ’26 tournament uses it too. The decision is still announced by a human — but the line is drawn by machines, which is why “level” arguments have gotten very, very quiet.
What this unlocks on the pitch
With advanced mode on, the “Be the linesman” pitch lets you change how the ball arrives — teammate pass, goal kick, throw-in, corner, deliberate defensive play, or deflection — and watch the same geometry produce opposite rulings. The verdict panels everywhere also show the deeper “why” behind each reason.